The Council of Three is the only available governing body that has any authority
over the whole Netherworld—practitioners, morphs, and vampires.
While it is neither perfect nor infallible,
for the 10 000 years it has existed,
it has enforced an uneasy peace.
The Council does not consider events involving humanity alone as part
of its jurisdiction and normally will not interfere with such events.
The real power of the Council of Three is that it exists,
and has existed for thousands of years.
As the sun rises every day, the Council also remains steadfast.
The populace of the Netherworld have few allies, even among their own kind.
The fact that someone has set up in a position of power to aid and, in fact,
preserve the Netherworld gives the Council its power and authority.
The Council is relatively successful in keeping the fighting in
the Netherworld to a minimum.
The events leading up to the dissolution of the Council during World War One
simply underscored how uneasy and unstable the situation actually was. Origins of the Council of Three rest in the series of conflicts
known as the Portal Wars.
Originally the Portal Wars were fought between warring clans of morphs only.
Then vampires got into the battle when their own territories
were jeopardized by the wars.
Soon afterwards, however, some morphs took in wizards or witches
to help combat rival morph clans and vampires.
Unfortunately, this eventually brought
the magickal community full scale into the war.
It also pitted wizard against wizard and witch against witch,
as some practitioners did not agree with the ideals of any of the morph clans.
While wizards and witches were fighting morphs,
there was hope that an alliance could be forged.
With the vampires, it seemed hopeless.
Eventually after two thousand years of fighting the reasons behind the wars
had been all but forgotten and all were weary of the fight.
A Cold War Alliance was first made
among the tribes, clans, and families of the morph community.
Then a representative morph, a werewolf, was sent to offer
a hand of peace to the Great Wizard, Timon (the First).
The Wolf met with Timon and both readily agreed to put the wars behind them.
However such a resolution would not be so easy with the Vampires.
They would continue the fight until the end.
The vampires had no real leader, but they did have a Mother.
Her name was Lilith.
Her words carried the weight of God as far as vampires were concerned.
Unfortunately, Lilith cared little for the matters of politics
and war and let her children do as they wished.
While vampires could use magick on their own, it was not high magick by any means.
Their strength was in their numbers, their ruthlessness,
and the fact that they were so difficult to kill.
One night, Timon and the Wolf assembled a band of practitioners
and morphs and conceived a plan to kidnap Lilith.
It worked.
They had the Mother of All Vampires.
The problem was how could they convince someone who was completely apathetic
of a situation to come to their side.
Timon’s only chance was to use Lilith’s motherly instincts against her.
He told her how her “children” were dying.
How she was killing them herself.
Lilith conceded the point and joined in an alliance with Timon and the Wolf.
It was Lilith who first declared that the Council of Three
had been born and that she would rip apart the flesh of
anyone who defied her and the Council.
At its creation, the Council of Three consisted of the people
responsible for bringing it about:
the Wizard Timon, the Wolf, and Lilith.
The Council of Three consisted of
the Wizard Timon the Twelfth, the Wolf-Councillor, and Lilith.
The dissolution of the Council of Three hinged on World War One.
Humanity had become too dangerous at least in the eyes of some.
Marcus Lupus Ferox (Deus Lupus) was a champion of war
and knew that weapons would evolve, becoming more and more powerful.
If mankind’s weaponry advanced much farther from what he was seeing in WWI,
he knew that any attack from his kind would be crushed by humanity.
The time to strike was now.
The Council disagreed.
They would not involve themselves in human affairs no matter what.
Timon the Twelfth even acknowledged that the decision may not be wise,
but they all had to stand by their words.
The problem was that Ferox had already gained support
from morph tribes and clans for his ideas.
However, the Council’s decision was final and Ferox was zapped back to his homeland.
The Wolf Councillor was actually in the First World War,
fighting in the American forces.
While in heavy battle Ferox murdered the Wolf,
however all thought that he was simply a casualty of war.
(This was the third wolf in the line,
the first being an Ancient who lived nearly 10 000 years.)
The Wolf’s son, however, was very young and before the council could act he disappeared.
Lilith had every intention of taking revenge upon Ferox for his crime.
Ferox trumped her and the Elder Timon by threatening a full scale war
of morphs against wizards and vampires.
Lilith was forced to either kill thousands of morphs or give in and disband the Council.
She gave in, but not to spare the lives of all those morphs.
She gave in because she agreed with Ferox.
Mankind had become too dangerous.
She said, “They deserve their fate!”
Timon was furious.
Lilith had broken one of their own laws and was going to let a Netherworld war begin.
Fortunately WWI ended just days later.
When this happened Ferox received what he claimed to be a vision.
A vision of unity among human kind and supernatural kind.
This divided the morph community and after a very short confrontation a Cold War began.
Frustrated, Timon the Twelfth tried in vain
to convince Lilith to attempt to restore order.
She would have nothing to do with the idea.
Not long after that Timon the Twelfth died.
Timon the Thirteenth,
who had been raised knowing that he would one day inherit his father’s duty,
quickly developed a relationship with Lilith.
The two became friends,
but Lilith stood by her word and would have nothing to do
with the Council of Three.
In the 1930s Timon finally gave up and the two parted.
Lilith gave up because she had been bested.
Ferox killed the Wolf and “apparently” stole the heir.
The fight had gone out of her and this coupled
with her growing attitude about humanity lead her to disband the Council.
Ferox is given credit for the demise of the Council,
because the murder of the Wolf-Councillor led to it.
In reality Lilith will not take responsibility for it.
And she had liked the Wolf.
Fast forward to the year 2000.
Having emerged into public as “Lillith” to distract
people from her true identity in the 1960s
and created a feminist fashion magazine in the 1990s,
Lillith finds that is little more than a hobby.
She won’t admit it to herself, but she misses the Council.
It gave her power and a sense of purpose.
So when Melpomene and Chelsea “borrowed” her,
she did not immediately kill them for their impudence and audacity.
Besides she was curious about the Magickal-Pureblood
and wanted to see if she was indeed real.
Lillith does bark a lot and it could be said that her bark is worse than her bite...but don’t
count on it.
Lillith’s speech at the reinstatement of the Council is simply a formality,
however her reputation is such that she could actually carry out on her threat.
So why does she belt out this profane speech,
rather than have Timon say “We love you all?”
The Council is dealing with beings who respect force.
It’s similar to being the alpha-male of the pack:
the Council must show its fangs to prove it cares.
The reformed Council of Three consists of
the Wizard Timon the Thirteenth, the Harry Conroy, and Lillith.
See also:
Time line,
Lillith.
Initial Formation
Location
The Council of Three meets in their Chambers.
The entrance to these Chambers is located in an as-yet undiscovered
cave in the Ardèche region of France.
(With the magickal ability to create portals,
physical location is not a barrier to supernatural beings.)
Inside the cave are some examples of paleolithic painting.
On one wall is a depiction of the three symbols for the
three branches of the Netherworld:
the horned god for wizards,
the owl for vampires,
and the wolf for morphs.
Beneath this painting is a set of key holes, one for each Councillor’s key.
Placing the appropriate keys
in the appropriate slots by the correct individual
triggers a portal spell to transport the people in the cave to the
actual Chambers of the Council of Three.
The Chambers of the Council of Three are located, for lack of a better description,
at the core of the universe “at the place where magick and matter meet.”
The Chambers are on an island floating in a void
with similar floating islands surrounding it.
(Melpomene’s refuge
seems to be a similar island.)
The Vault of the Council of Three is located in the Chambers.
The Vault contains a large assortment of magickal artefacts.
Dissolution
Reinstatement
![[Lillith’s speech]](img_support/lil-speech.gif)
References
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