Clan of the Cats Glossary

Named persons can usually be found in the “revealed list” section of the division for his or her Netherworld affiliation. No cross-reference link is provided.

Ancient
Someone who, through magick, is able to sustain a very long life span. One cannot become an Ancient; they are only born into families with great magick within them. Ancients are usually Alpha-Wizards, Elemental-Wizards, or Pureblood-Morphs. An Ancient is basically a magickal mutation.
Born-Witch
Someone with a direct connection to magick instead of the more tenuous normal connection. See also Practitioners, Types of Witches.
Council of Three
The governing body of the Netherworld (qv). Its basic mandate to prevent wars among members of the magickal community before they start. It has existed for 10 000 years. It is not known if the recently ended 80-year hiatus is the only such interruption in the Council’s presence. See Council of Three, Time line.
Great War
The name used by the Netherworld (qv) for the war started by Deus Lupus to unite the Netherworld and humanity. It started shortly after World War One ended when Deus Lupus had his “vision” of a unified world. It ended in 2000 CE when Deus Lupus was killed by Pureblood-Morph Chelsea Chattan. See Time line, Deus Lupus.
Humanity
Ordinary human beings who are not part of the magickal community called the Netherworld (qv). All humans have a normal connection to magick (qv). Humans can become practitioners (qv) through their own efforts or turned into vampires (qv). It is more rare for a human to become a morph (qv). A born-witch (qv) who never exercises his or her abilities would be effectively indistinguishable from a human.
Magick
The supernatural power that transcends usual physical laws. All humans have some connection to magick, however tenuous. This is known as a normal connection to magick. Certain individuals have a stronger connection and are thus born-witches (qv). This is known as a direct connection to magick. See Magick.
Morph
The generic term for were-creatures of all types. See Morphs for the types of morphs. See Other Information to learn more about the various “species” of morphs.
Netherworld
The entire supernatural, or magickal, community—morphs, practitioners, and vampires. Supernatural creatures all have to live in the same Earth that humanity (qv) does, though they have access to other places, like the Chambers of the Council of Three and Melpomene’s refuge. The ability to portal between places means that physical distance is not a barrier as far as the Netherworld is concerned.
Portal Wars
Name used by the Netherworld (qv) for the two-thousand-year-long series of battles beginning circa 10 000 BCE that eventually resulted in the formation of the Council of Three (qv). See Council of Three—Formation, Time line.
Practitioner
The generic term encompassing both witches and wizards. See Practitioners.
Vampires
The term for beings who have become creatures of the night requiring blood to live. See Vampires.


Return to mythos

All content copyright © 1999-2001 by Jamie Robertson unless otherwise noted.
Last update: 18 Feb 2001