Within morph clans and families, the animal species remains the same. A family of were-wolves won’t suddenly have a child who is a were-rat among them. This is actually a pretty strict rule. Species can mate outside their own kind, but as in the real world they would bear no offspring. A were-wolf and a were-panther coming together would yield nothing, but a were-leopard and a were-jaguar would. The animals’ genetics are close enough that they could have offspring: a were-mutt.
Although most morphs can be killed like anything else, this doesn’t mean they are easy prey. Hardly. Most Alpha-Morphs stand a good foot taller than when in human form. They are extremely strong and take on, to the nth degree sometimes, the abilities of their totem animal. Add to this the capabilities of a human reason and manipulation and you start seeing a rather formidable package.
| Were-wolves | The typical were-wolf has the
cunning, speed, agility, endurance, diligence, and constitution
of a wolf and the rationality, imagination, talent, and opposable thumb of a human.
Alone, a single were-wolf is not very daunting. They are actually fairly low on the totem pole. However, when were-wolves hunt or stalk an enemy, they do so in packs. In packs they are some of the most formidable of all morphs. Were-wolves are not generally aggressive, unless there is a dispute over territory. They are also the prima donnas of the morph community with their “escapades” the stuff of legends. It should be noted that most morphs still retain a portion of human reason. However, if the animal were extremely aggressive or primal, the instincts would be hard to over come. |
|---|---|
| Were-Cats | These Morphs are usually lone stalkers,
except for were-lions who stalk in prides.
While the were-tiger is the strongest of all were-cats,
it is the were-jaguar that is the most daunting.
Were-jaguars are always strong with magick.
The were-cat is a strong morph. They have unspeakable cunning and agility. Their claws and fangs are extremely lethal. The main problem with were-cats is they are generally aloof and have little to do even with their own kind. Needless to say, they are not very friendly with other animal morphs either. Were-cats generally like to be left alone and if they are, no problems will arise. |
| Were-Coyote | These morphs are typically loners. They are almost cat-like in their demeanour and act very odd in both their morph and human form. They love to howl and are typically seen in the Southwestern United States. They are one of the least aggressive of all the canine morphs. |
| Were-Boars | These morphs are either extremely aggressive, do not associate with any other of the animal morphs, and are disturbed to the point of insanity or they are completely docile and civilized. The reasons for this split is that during the Portal Wars were-boars were used as weapons and killed many other morphs, witches, and even vampires. The Wizard Timon the First cast a spell that would bring back the humanity of all the were-boars. It succeeded, but it also later spawned a different breed of were-boar. Unfortunately these morphs are cursed with self-loathing. |
| Were-Bears | Undoubtedly the most formidable of all the singular morphs is the were-bear. Its pure brute strength makes it a king among the morphs. Oddly enough most were-bears are not aggressive. They attack only when provoked and seem to get along with most other morphs. |
| Were-Tarantulas | Imagine a nine-foot (three-metre) tarantula with the head of a human...well, sort of human. Were-tarantulas are actually not that lethal or aggressive. They are simply terrifying to see. |
For the most part the only magick that a morph has is the ability to transform. Therefore, sometimes morphs will align themselves with a witch or wizard. This way morphs can learn from the practitioner and train, or just leave all magick to the practitioner. Some morphs do not believe in using magick at all. They believe it disturbs the balance of nature. In the Great War, Deus Lupus used wizards as weapons against the rebellious morphs. Warring clans of morphs have often used wizards against their enemies, a practice dating from the Portal Wars.
Practitioners will also take in morphs who are separated from their clans or packs. This is from an ancient custom that demands that wizards mentor morphs in magick for their involvement in the Portal Wars.
See also: Council of Three—Formation.
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